Thursday, April 7, 2011

final #4- monocular depth cues

atmospheric perspective- two rockets have different shading, towers are not as visible










lighting/shading- one side of the wall is darker than the other, gets lighter as it's farther away










linear perspective- these posts in a straight line look smaller than the one in front of it










occlusion- the large rock is blocking view of the gray stone










texture density- the bricks in front of me look realistic, that feeling goes away as you move farther and farther away










size differences- the robot in front of me looks much larger than the one right behind it, but they are both the same size

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